Today we had a paper published online in Springer’s open access journal Computational Visual Media, entitled: Resolving display shape dependence issues on tabletops. This paper builds upon previous work with colleagues from Durham University looking at display shape dependence issues on tabletops, especially in the context of irregular screen design.
The abstract of the paper is below; you can read the full paper via open access, my institutional repository, or our GitHub repo:
Determining device position through minimal user input
James McNaughton, Tom Crick and Shamus Smith
Advances in display technologies are transforming the capabilities — and potential applications — of system interfaces. Previously, the overwhelming majority of systems have utilised rectangular displays; this may soon change with digital devices increasingly designed to be ubiquitous and pervasive, to facilitate frictionless human interaction. At present, software is invariably designed assuming it will be used with a display of a specific shape; however, there is an emerging demand for systems built around interacting with tabletop interfaces to be capable of handling a wide range of potential display shapes. In this paper, the design of software for use on a range of differently shaped tabletop displays is considered, proposing a novel but extensible technique that can be used to minimise the influence of the issues of using different display shapes. Furthermore, we present a study that applies the technique to adapt several software applications to several different display shapes.
Keywords: visual content management; irregular displays; screen design; multi-touch surfaces; tabletop displays; ubiquitous computing
Computational Visual Media 2018, 4(4), 349-365;
(also see: Publications)